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GAMES & SIMULATION

 

MODULAR BRIDGE ASSET

This was created for Lifeblood Games.The bridge was created in 3DS Max, with the planks and posts sculpted in Mudbox. Only two planks were created, with each side different so there were a total of four variations possible. The bridge has two end pieces, with a central section that can be instanced as many times as needed to make the bridge the required length. The handrails tile separately to break up the repetition.

 

The high poly bridge

High Poly Bridge

 

This image shows how the modular bridge asset goes together, seamlessly forming a bridge of any length.

Modular Bridge

 

This image is a wireframe render of the low poly version of the bridge.

Low Poly Bridge

 

This is an in-game/real time image of the low poly bridge including the maps.

Bridge in game

 

This image shows the colour, normal and specular maps used on for the main structures. The rope sections use a seperate tiling image.

Bridge Maps

 

Fountain

I built this fountain in high poly, then generated the low poly version afterwards. Of particular note are the lion heads and detailed decoration, which were sculpted from medium res geometry in Mudbox, then optimized with Meshlab for the low geometry, and/or replicated on the low res with normal maps. The construction of the fountain is one that uses modular pieces, that are then instanced around in the engine. This model was based on a training course that I completed.

The high poly fountain.

Fountain High Poly

 

The low poly fountain. Please note that the stone colour map shown is just a temporary texture.

Fountain Low Poly

 

These are pillars that I created using 3DS Max, Mudbox and Photoshop to test a new pipeline.

The low res pillar has 1500 polys or 2000 tris and has diffuse, normal and specular maps at 1024 resolution.

The pillars were based on a training course that I completed.

 

Pillars Unreal 1

In game screen shots from Unreal

 

Pillars 3DS Max

3DS Max shots, showing high res and low res comparisions

 

Pillar Maps

The diffuse, normal, specular and occulsion maps

 

Unreal Level

These images are in-game shots from a fully functional level I made in Unrealed, whilst learning the software. Its based on tutorials and uses exisiting elements.

I'm currently building a level from scratch, using models that I have created with Maya, Mudbox and Photoshop.

 

Unreal 1

A shot of a generator, with moving steam and weapon pick ups

 

Unreal 2

A view from across the level

 

Unreal 3

A shot of moving water

 

Watch the video:

 

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AIRPORTS

This is a selection of airports and environments that I have created for professional flight simulators during my time with Rockwell Collins. I have built and and created all models and textures shown, (apart from aircraft). All models are built to real world scale and use levels of detail to maintain performance.

 

COONDEWANNA AIRPORT

Australia

Coondewanna_airport_01

Coondewanna is yet again another outback airport, close by Barimunya. This was also a speed build.

 

Coondewanna_airport_02

Coondewanna's small terminal and fuel tanks at dawn.

 

BARIMUNYA AIRPORT

Australia

Barimunya_airport_01

Barimunya is another outback airport, and is used in the mining of ore. This image shows its terminal and fuel tanks.

 

Barimunya_airport_02

A shot showing the whole of Barimunya airport. The nearby imagery was derived from satellitte footage

and then blends into imagery created in Photoshop.

 

KAMBALDA AIRPORT

Australia

Kambalda_Airport_1

Kambalda is a small outback airport, shown here are it's small shack like terminal and buildings.

This was a very quick complete rebuild of the airport.

 

Kambalda_Airport_2

The approach to Kambalda

ENFIDHA AIRPORT

Tunisia

Enfidha Airport

Enfidha's main terminal

 

Enfidha Airport

Enfidha terminal close up

 

Enfidha Airport approach

Approach to Enfidha

 

JOHOR BAHRU AIRPORT

Malaysia

Johor Bahru airport

Johor Bahru's main terminal

 

Johor Bahru airport night

Johor Bahru terminal at night.

 

BAKU AIRPORT

Azerbaijan

Baku Airport

Baku's unusual main terminal

 

Baku airport night

The Baku terminal at night.

 

AQABA AIRPORT

Jordan

Aqaba airport terminal

Aqaba's main terminal

 

Aqaba airport approach

The approach to Aqaba. I had to create this detailed and realistic ground texture from scratch,

due to the sensitive nature of satellite imagery in this area of the world.

 

GUAYAQUIL AIRPORT

Ecuador

guayaquil airport

The extensive main terminal at Guayaquil

 

GOROKA AIRPORT

Papua New Guinea

Goroka Airport

Goroka's main terminal

 

HORN ISLAND AIRPORT

Australia

Horn Island 1

Horn Island's basic terminal

 

Horn Island 2

The terminal, on a misty evening

 

BROOME INTERNATIONAL AIRPORT

Australia

Broome Airport 1

Broome's quaint departure gates

 

Broome Airport 2

The terminal, with Cabel beach just visable in the background

 

Broome Airport 3

An arial view depicting the exstensive texture work I created for the environment

 

XINING AIRPORT

Peoples Rebublic of China

Xining's main terminal

 

Albury

Xining at winter time. Three different levels of snow contamination were created for various severity.

 

ALBURY AIRPORT

Australia

Albury's terminal and tower

 

Albury's unique control tower

 

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